1.3 · AR & VR
Goal: distinguish AR from VR; cite uses and limitations.
Definitions
| Term | Definition |
|---|---|
| AR (Augmented Reality) | Overlays digital content on the real world |
| VR (Virtual Reality) | Completely replaces the real world with a digital one |
| MR (Mixed Reality) | Digital content interacts with the real environment |
Pure real <----> Pure virtual
▲ ▲
│ │
▼ AR MR │
│
▼ VR1
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AR examples
- Pokémon GO — creatures overlaid on phone camera view.
- Snapchat / IG filters — facial masks and effects.
- AR navigation — Google Maps "Live View" arrows.
- IKEA Place — preview furniture in your room.
- AR makeup try-on in cosmetic stores.
VR examples
- Gaming — Oculus Quest, PlayStation VR.
- Training — pilot simulators, surgery simulators.
- Virtual museums and concerts.
- Real-estate viewing without travelling.
- Therapy for phobias and PTSD.
Hardware
| Device | Used in |
|---|---|
| Smartphone with camera | AR |
| AR glasses (Microsoft HoloLens, Magic Leap, Meta Ray-Ban) | AR / MR |
| VR headset (Meta Quest, PlayStation VR, Apple Vision Pro) | VR / MR |
| Haptic gloves, treadmills | Advanced VR |
Benefits
- Engagement — immersive experiences.
- Safety — train in dangerous scenarios without risk.
- Cost savings — fewer physical prototypes / venues.
- Accessibility — bring distant places (museums, classrooms) to anyone.
Risks
- Motion sickness with VR.
- Privacy — AR glasses can quietly record bystanders.
- Isolation — heavy VR users may withdraw from real social life.
- Cost — high-end equipment still expensive.
Hong Kong context
- HK Maritime Museum has VR experiences.
- HK polytechnics use VR for nursing training.
- Several local startups develop AR retail solutions.
Exam-style question
Q (4 marks): Distinguish AR and VR. Give one educational application of each.
Sample answer:
- AR overlays digital content on the real world (the user still sees their surroundings); VR replaces the real world entirely with a computer-generated environment using a headset.
- AR in education: anatomy app that overlays a 3D heart onto a textbook page when the camera is pointed at it.
- VR in education: virtual tour of the Great Wall of China for history students who cannot travel there.
Key takeaways
- AR = overlay; VR = replace.
- Many real applications: gaming, training, retail, education.
- Watch for privacy and health side-effects.
Chapter wrap-up
You now know AI/data science, 3D printing, AR/VR — the three families the syllabus highlights.
➡️ Next chapter: 2 · Health & Ethical Issues